![]() ![]() Northern Roads - forwards NR's landscape edits and makes it play nice with KHW's edits.Non-SMIM Users - adds barrel textures for people NOT using the Static Mesh Improvement Mod.JK's Skyrim - forwards KHW's small navmesh changes.Immersive Caravan Mules - moves mules and hay at the Solitude camp.Great City of Dawnstar (standalone) - makes the NavMesh edits from both mods play nice together.Embers XD - tweaks the positions of some campfire clutter. ![]() Kind of just works, but could be done better. Cloth Mannequins- adjusts UV maps for one female mannequin head to work better with Cloth Mannequins.Cities of the North- Dawnstar - makes the NavMesh edits from both mods play nice together.Carriage Drivers Are Alive - makes landscape edits from both mods play nice together.Alternate Start - Live Another Life - moves tent at Markarth so it doesn't clip. ![]() 4K Textures Patch - most included textures are 2k or lower, this makes a select few of the larger, more detailed pieces 4k.This mod contains both Landscape and NavMesh edits. Will more than likely conflict with mods that edit the cells this mod edits. Will conflict with other mods that edit Khajiit caravan locations (like Khajiit Caravan Kittens). My other mods ) ( Project ja-Kha'jay and Khajiit Has Wears).Mod that adds stuff to Khajiit leveled lists (like Tamrielic Distribution).If you want to commission someone else, though, I’m fine with it as long as the patch requires my mod to use AND is published freely on the Nexus. Please note: I will never accept payment for patches. Please don't put incompatibility reports in the bugs section, they're NOT bugs! Feel free to comment about incompatibilities, though: maybe someone else will want to make a patch. If I happen to make a patch for a mod, I’ll share it, but I’m not going to make them otherwise. I'm not interested in making that kind of mod.Ī: I hate patching. Q: Will you ever add the wares for the Khajiit to actually sell?Ī: No. If you want new outfits, you can try my other mod, Khajiit Has Wears. The mod in the screenshots is Project ja-Kha’jay, with my own personal outfit edits. Q: Does this edit Khajiit NPCs/add outfits?!Ī: No, it’s a mod that adds static objects to their camps. Q: Will everything explode when I load in a cell?Ī: No, everything is static: I refuse to play into the Havok gods’ chaotic hands with an offering of flingable objects. If you use a grass mod, you can try No Grassias, but YMMV. ![]() I've provided some, but since the amount of mods that conflict in this way are basically endless, there's not way I can cover them all. You can try loading this mod lower in your load order, but the best practice would be to patch them in the Creation Kit. If a mod overwrites the Landscape/NavMesh changes from this mod, itĬould lead to floating objects, grass in stuff, and/or NPCs walking into objects. Q: Floating objects?!? Grass sticking out of stuff?!?Ī: You've got an incompatible mod winning the conflict. You might look into Khajiit Caravan Clutter, Khajiit Caravan Kittens, and/or take a look at XilaMonstrr's excellent collection of Khajiit caravan mods for a lighter, vanilla plus experience.Ī: Download the Non-SMIM User Patch in the optional files. Q: Why is it so big? that's what she said Make it more vanilla or something?Ī: It' so big because it is chock full of actually, honest-to-Todd, unique models that don't look like they're from Skyrim (the country.) To me, that's the whole essence of this mod, so I won't be making a lite or 'vanilla' version. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |