![]() And that means that it’s like turning elements off from the rendering pipeline typically to get the lower stylized look. You see the smaller indie games that are flat-shaded. It’s not the same as something that’s flat-shaded. All of the industry is really biased towards PBR and the tools that are created and the pipelines that are there and the way that everything intercepts and what the engines are built around, so you have to do a lot of heavy lifting to go against the grain for that and get this kind of stylized more cell-shaded cartoonish or hyper colorful flat look. ![]() It’s certainly challenging to have a non- PBR workflow. You know, a lot of very talented folks working on it to get the look that we got out of it. We’ve had a lot of really talented people on the team on the graphics and engineering end of things, tech-art and environment art, et cetera. You know 3D just by virtue of having another dimension opens up manyfold different options. But it also opened up a lot of new pathways that weren’t possible in 2D that made it really interesting and enjoyable in ways and more unique than we could do in 2D. Omar: What was it like or what were some of the challenges you and the team had adapting kind of a similar art style or the same kind of general feeling from Hyper Light Drifter to Solar Ash, going from 2D to 3D?Īlx: The styles share a lot of similarities and certainly we had to make a lot of accommodations for 3D and kind of adjust what we were doing and our expectations overall of what can be done. Note: This interview has been lightly edited for clarity. You can find the full conversation down below. This was a fantastic experience to be able to talk to Preston about Solar Ash, a little bit about his past work on Hyper Light Drifter, and all of the hard work that has gone into the new game. And we would like to thank him for taking the time to sit down with us even as the game is on the home stretch to its approaching launch date. Solar Ash is nearly here, but it has been a long five-year road for the Preston on the team at Heart Machine. ![]() Down below we cover several topics ranging from speedrunning to accessibility settings and Kickstarter to partnering with Sony and Epic. In this interview, I got to sit down with the lead developer and founder of the studio, Alx Preston. Solar Ash is the next title from indie developer Heart Machine (Hyper Light Drifter). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |