![]() ![]() The MSX version of King's Knight differed from the Famicom version in a variety of ways. Each title screen reflected the copyright and publisher. The Japanese (Famicom) version and the American (NES) version of King's Knight differed little, with the title screen being the only disparity. The MSX version of King's Knight included a sidebar displaying the player's allocated items.ĭifferences were present not only in the Famicom and MSX versions of King's Knight, but in the Japanese and North American versions as well. Once the dragon is defeated, the player can exit the cave and continue with the level.ĭevelopment and release Differences between versions Caves also have statues that shoot fireballs, and at the end of each cave is a dragon to fight. Caves are always hidden and are generally found in the middle of a stage. Because caves in any given level always house at least one element type (not to mention various power-ups), it is vital that the player finds these. These elements are simply elements A, B, C, and D.Įach stage has various power-ups, an element of each type, and a cave. Finally, there are four types of elements to be collected in each level, which are vital to the completion of the last stage. Other onscreen icons can affect the stage, such as hidden cave entrances/exits and a "secret revealer", which reveals hidden stones that block progress. ![]() There are also Life Downs which should be avoided. There are also Life Ups, which are collected to increase the character's life meter. As any character, the player can collect various power-ups to increase a character's level (maximum of twenty levels per character): as many as seven Jump Increases, seven Speed Increases, three Weapon Increases, and three Shield Increases. Various items, however, add depth to the game. King's Knight is a vertically scrolling shooter, where the main objective is to dodge or destroy all onscreen enemies and obstacles. The player battles enemies in the first stage using Ray Jack. King's Knight follows a basic storyline similar to many NES-era role-playing video games: Princess Claire of Olthea has been kidnapped in the Kingdom of Izander, and the player must choose one of the four heroes (the knight/warrior "Ray Jack", the wizard "Kaliva", the monster/gigant "Barusa" and the (kid) thief "Toby") to train and set forth to attack Gargatua Castle, defeat the evil dragon Tolfida and rescue the princess. It was Uematsu's third work of video game music composition. Nobuo Uematsu provided the musical score for King's Knight. It was the first game designed by Hironobu Sakaguchi for the Famicom. These versions of the game were retitled King's Knight Special and released exclusively in Japan. King's Knight saw a second release in 1987 on the NEC PC-8801mkII SR and the Sharp X1. The 1986 release's title screen credits Workss for programming. The game became Square's first North American release under their Redmond subsidiary Squaresoft, and their first release as an independent company. This would be followed by a release on the Virtual Console in Japan on Februfor 3DS and Jfor Wii U. It was later re-released for the Wii's Virtual Console in Japan on Novem and in North America on March 24, 2008. The game was released in Japan on Septem and in North America in 1989. * Machine Robo Series (or variant of) extra sticker sheet issued with this release.ĬREDIT Carded Machine Men example image kindly provided by Chris Janda Ralph.King's Knight is a scrolling shooter video game developed and published by Square for the Nintendo Entertainment System and MSX. No line shown on box TWN Manufacturer unknown ('USA' door and 'Excalibur' side stickers)* Machine Robo Series MR-44 JP Bandai 1984 ('USA' door and 'Excalibur' side stickers)* EXCALIBUR AMERICA 5800CC - Bootleg Robo Machines Series 3 EU Bandai 1993 ('RM' door and 'Classic Car' side stickers) (MR-44 Stamping)* CLASSIC ROBO Robo Machine RM-44 EU Bandai 1985* CLASSIC CAR This list is accurate yet likely incomplete. NOTE: Region codes only shown where items were known to be released. Region Codes Used: JP Japan / US United States / CA Canada / AU Australia / EU Europe / TWN Taiwan ![]() * Excalibur refers to the iconic real world vehicle the toy's design is based on.įurther details are below, on the Series 1 Index and for more in-depth reading see the Toy Line History page. Multilingual Robo Machine cardbacks display both Excalibur* and Good Knight in the name section. By this time Tonka's successful rebranding to 'Gobots' and US distribution saw the now more established name 'Good Knight' applied and adopted for Robo Machine in Europe and the Australian Machine Men release predominantly to benefit from the Challenge of the Gobots cartoon. This model was originally designed in Japan by Bandai and released for their Machine Robo Series line as Classic Robo. ![]()
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